Title | Introduction to Digital Arts into the Digital Realm - Online Peer Critique |
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Faculty/College/Unit | Arts |
Status | Completed |
Duration | 2 Year |
Initiation | 05/01/2015 |
Completion | 06/30/2017 |
Funding Details | |
Year 1: Project Year | Year 1 |
Year 1: Funding Year | 2015/2016 |
Year 1: Project Type | Small TLEF |
Year 1: Principal Investigator | Christine D'Onofrio |
Year 1: Funded Amount | 29,190 |
Year 1: Team Members | Christine D'Onofrio, Instructor I, Art History, Visual Art and Theory, Faculty of Arts |
Year 1: Summary | This project will extend the foundation Visual Arts course “Studio Three: Digital Media” into the digital realm. The thematic topics of the course, “how the machine influenced art-making,” will be put into practice and students will directly experience how the electronic can influence learning and the transfer of knowledge. The expansion of the class to online components of specific skill-based and social learning will see the benefits of flexible learning and a blended, digital environment integrated into the current curriculum. Developing a Technical Demonstration Library with companion evaluation tools; technical learning would be re-directed to non-contact hours. The development of online communication and peer review forums would encourage habits of collegiality, fostering relationships between students; an important part of making art. The changes will allow for contact lab hours to be re-focused on the core conceptual learning of the class, and the complex philosophical and experiential learning vital to the visual arts. |
Year 2: Project Year | Year 2 |
Year 2: Funding Year | 2016/2017 |
Year 2: Project Type | Small TLEF |
Year 2: Principal Investigator | Christine D'Onofrio |
Year 2: Funded Amount | 14,049 |
Year 2: Team Members | Christine D'Onofrio, Instructor I, Art History, Visual Art and Theory, Faculty of Arts |
Year 2: Summary | Bringing Visual Arts 110 – Introduction to Digital Media into the Digital Realm, this project will embrace the premise of its digital curriculum focus by activating the content in a blended digital learning environment. The first phase of the project started in 2015/2016 developed a multi-faceted Technical Demonstration Library of curriculum based learning modules covering visual arts software, acting as the main tool towards developing VISA 110 into a blended learning environment. This upcoming year, I plan to develop and facilitate the second phase of the project with an online “Peer Critique System” extending the role of blended learning towards engaging students in online communication. The peer critique system will be a dedicated and purposeful forum for peer review and critique of art works, aiding in the facilitation of community based habits of generative collegiality. Fostering and developing relationships between students is an important part of developing a creative art-making practice. |
Year 2: TLEF Showcase | |
Project Report | 2016-Donofrio-Final-WEB1.pdf |