Augmented Reality for Library Literacy

Title Augmented Reality for Library Literacy
Faculty/College/Unit UBC Library
Status Active
Duration 1 Year
Initiation 04/01/2017
Project Summary

Augmented reality (AR) has been identified as a key emerging educational technology, with an estimated 2-3 year time-to-adoption for academic institutions. AR refers to “any technology that blends real and virtual information in a meaningful way”. AR apps can enhance the value of library resources and provide immersive experiences in collections by layering digital resources over physical resources. AR can promote library literacy, which encompasses information literacy and other skills necessary to successful library users. We propose working with SLAIS graduate students to develop library literacy activities using AR to engage students within the library’s space and resources at the Education Library and the Chapman Learning Commons (CLC). AR technology within site specific, self-guided library tours will enhance student learning about the library while modeling AR usage in an educational context. This project will provide authentic learning opportunities to graduate and undergraduate students, and make learning and library instruction more sustainable.

Funding Details
Year 1: Project Year Year 1
Year 1: Funding Year 2017/2018
Year 1: Project Type Small TLEF
Year 1: Principal Investigator Wendy Traas
Year 1: Funded Amount 18,006
Year 1: Team Members

Alex Kuskowski, Learning Services Librarian, Irving K. Barber Learning Centre
Jo-Anne Naslund, Education Library
Dr. Eric Meyers, Assistant Professor, SLAIS
Chris Ball, Head, Education Library
Yvonne Dawydiak, Technology Integration Mentor & Manager, Educational Technology Support, Faculty of Education
Dr. Natasha Boskic, Senior Manager, Educational Technology Support, Faculty of Education
Dr. Marianne McTavish, Senior Instructor and Literacy Coordinator, Faculty of Education
Allan Cho, Community Engagement Librarian, IKBLC