Title | Augmented Reality for Library Literacy |
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Faculty/College/Unit | UBC Library |
Status | Completed |
Duration | 1 Year |
Initiation | 04/01/2017 |
Completion | 01/31/2018 |
Project Summary | Augmented reality (AR) has been identified as a key emerging educational technology, with an estimated 2-3 year time-to-adoption for academic institutions. AR refers to “any technology that blends real and virtual information in a meaningful way”. AR apps can enhance the value of library resources and provide immersive experiences in collections by layering digital resources over physical resources. AR can promote library literacy, which encompasses information literacy and other skills necessary to successful library users. We propose working with SLAIS graduate students to develop library literacy activities using AR to engage students within the library’s space and resources at the Education Library and the Chapman Learning Commons (CLC). AR technology within site specific, self-guided library tours will enhance student learning about the library while modeling AR usage in an educational context. This project will provide authentic learning opportunities to graduate and undergraduate students, and make learning and library instruction more sustainable. |
Funding Details | |
Year 1: Project Year | Year 1 |
Year 1: Funding Year | 2017/2018 |
Year 1: Project Type | Small TLEF |
Year 1: Principal Investigator | Wendy Traas |
Year 1: Funded Amount | 18,006 |
Year 1: Team Members | Wendy Traas, Reference Librarian, Education Library, UBC Library |
Year 1: TLEF Showcase | |
Project Report | 2017-TLEF-Final-Traas-WEB.pdf |