| Title | Immersive 3D Learning Framework for Mining and Mineral Processing Education |
|---|---|
| Faculty/College/Unit | Applied Science |
| Status | Active |
| Duration | 1 Year |
| Initiation | 04/01/2026 |
| Project Summary | Large industrial processes, like mining, present unique challenges for teaching because of the scale, complexity, and interconnections across technical, social, and environmental systems that are difficult to convey through traditional two-dimensional learning materials. Diagrams and photos cannot capture the large-scale of operations, and how equipment, materials, and people interact on site. This project addresses these challenges by developing immersive VR environments for two introductory mining engineering courses, allowing students to safely explore mining operations in the classroom. Building on a proof of concept developed with UBC’s Emerging Media Lab, the project will create an interactive world where students can visualize, navigate, and test their understanding of mining technology and system process integration. Embedded gamified assessments will enable instructors to evaluate learning directly within the VR environment. Beyond improving comprehension and retention, this project aims to expand access to otherwise restricted industrial sites by removing barriers of travel, cost, and safety. |
| Funding Details | |
| Year 1: Project Year | Year 1 |
| Year 1: Funding Year | 2026/2027 |
| Year 1: Project Type | Small TLEF |
| Year 1: Principal Investigator | Bern Klein |
| Year 1: Funded Amount | 49,932 |
| Year 1: Team Members | Bern Klein, Professor, Mining Engineering, Faculty of Applied Science |