Immersive 3D Learning Framework for Mining and Mineral Processing Education

TitleImmersive 3D Learning Framework for Mining and Mineral Processing Education
Faculty/College/UnitApplied Science
StatusActive
Duration1 Year
Initiation04/01/2026
Project Summary

Large industrial processes, like mining, present unique challenges for teaching because of the scale, complexity, and interconnections across technical, social, and environmental systems that are difficult to convey through traditional two-dimensional learning materials. Diagrams and photos cannot capture the large-scale of operations, and how equipment, materials, and people interact on site. This project addresses these challenges by developing immersive VR environments for two introductory mining engineering courses, allowing students to safely explore mining operations in the classroom. Building on a proof of concept developed with UBC’s Emerging Media Lab, the project will create an interactive world where students can visualize, navigate, and test their understanding of mining technology and system process integration. Embedded gamified assessments will enable instructors to evaluate learning directly within the VR environment. Beyond improving comprehension and retention, this project aims to expand access to otherwise restricted industrial sites by removing barriers of travel, cost, and safety.

Funding Details
Year 1: Project YearYear 1
Year 1: Funding Year2026/2027
Year 1: Project TypeSmall TLEF
Year 1: Principal InvestigatorBern Klein
Year 1: Funded Amount49,932
Year 1: Team Members

Bern Klein, Professor, Mining Engineering, Faculty of Applied Science
Tonia Welch, Assistant Professor of Teaching, Mining Engineering / Undergraduate Advisor, Faculty of Applied Science
Gonzalo Pizarro, PhD Candidate, Mining Engineering, Faculty of Applied Science / Lead VR Developer and Mining Subject Matter Expert
Saeed Dyanatkar, Sr. Manager, Digital Experience and Creative Media, UBC Studios