Title | Experiential Learning in Game Theory: Axelrod's Tournament |
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Faculty/College/Unit | Arts |
Status | Completed |
Duration | 2 Year |
Initiation | 04/01/2019 |
Completion | 04/01/2021 |
Project Summary | Game theory is a complex, multidisciplinary subject with applications across both the arts and sciences. However, because of this complexity, students often lack opportunities to explore these ideas in a way which allows for concrete experiences and experimentation: critical elements of experiential learning. This project aims to address this by developing a user-friendly framework for students to explore game theory in the context of repeated games – one of the most important and broadly applicable concepts in the field. Specifically, we will develop an educational application that allows students to build their own strategies to take part in a repeated game similar to the seminal experiment of Axelrod (1980). The application will be accessible to students with no programming experience, facilitating experiential learning, peer-learning, and engagement. It will be accompanied by a set of learning modules and assessments, to integrate the material into a variety of instructional settings. |
Funding Details | |
Year 1: Project Year | Year 1 |
Year 1: Funding Year | 2019/2020 |
Year 1: Project Type | Small TLEF |
Year 1: Principal Investigator | Hendrik Blok |
Year 1: Funded Amount | 24,000 |
Year 1: Team Members | Hendrik Blok, Lecturer, Integrated Sciences, Faculty of Science |
Year 2: Project Year | Year 2 |
Year 2: Funding Year | 2020/2021 |
Year 2: Project Type | Small TLEF |
Year 2: Principal Investigator | Jonathan Graves |
Year 2: Funded Amount | 15,000 |
Year 2: Team Members | Jonathan Graves, Instructor, Economics, Faculty of Arts |
Year 2: TLEF Showcase | |
Project Report | 2020-TLEF-Final-Report-Graves-WEB.pdf |