Experiential Learning in Game Theory: Axelrod's Tournament

TitleExperiential Learning in Game Theory: Axelrod's Tournament
Faculty/College/UnitArts
StatusCompleted
Duration2 Year
Initiation04/01/2019
Completion04/01/2021
Project Summary

Game theory is a complex, multidisciplinary subject with applications across both the arts and sciences. However, because of this complexity, students often lack opportunities to explore these ideas in a way which allows for concrete experiences and experimentation: critical elements of experiential learning. This project aims to address this by developing a user-friendly framework for students to explore game theory in the context of repeated games – one of the most important and broadly applicable concepts in the field.

Specifically, we will develop an educational application that allows students to build their own strategies to take part in a repeated game similar to the seminal experiment of Axelrod (1980). The application will be accessible to students with no programming experience, facilitating experiential learning, peer-learning, and engagement. It will be accompanied by a set of learning modules and assessments, to integrate the material into a variety of instructional settings.

Funding Details
Year 1: Project YearYear 1
Year 1: Funding Year2019/2020
Year 1: Project TypeSmall TLEF
Year 1: Principal InvestigatorHendrik Blok
Year 1: Funded Amount24,000
Year 1: Team Members

Hendrik Blok, Lecturer, Integrated Sciences, Faculty of Science
Jonathan Graves, Co-Principal Investigator / Instructor, Economics, Faculty of Arts

Year 2: Project YearYear 2
Year 2: Funding Year2020/2021
Year 2: Project TypeSmall TLEF
Year 2: Principal InvestigatorJonathan Graves
Year 2: Funded Amount15,000
Year 2: Team Members

Jonathan Graves, Instructor, Economics, Faculty of Arts
Hendrik Blok, Co-Principal Investigator / Lecturer, Integrated Sciences, Faculty of Science

Year 2: TLEF ShowcaseYear 2: TLEF Showcase
Project Report2020-TLEF-Final-Report-Graves-WEB.pdf